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Rank 7 Leader:
Description: The Leader of the guild is responsible for all activity of the
guild.
Rank 6 Successor: Description: The successor of the guild is the person that will take over the
leadership of the guild should the leader retire his rank.
Rank 5 Officer: Description: Officer position is a position of authority in
our guild. these individuals have proven themselves to be worthy of a Officer
position in our guild. Respect is to be given to the individuals with this
ranking.
Rank 4 Loyal Member:
Description: This postion is a position that is deserved
by these individuals. They have shown their loyalty to our guild and contributed
to the success of the guild. These individuals are selfless in nature and are
courteous and helpful to our members. These members are on their way to becoming
future Officers of our guild.
Rank 3 Member: Description: These individuals are what make our guild important. They start
out as members and show the Officers what they can give to the guild, in terms
of their contributions of time and helpfulness.
Rank 2 Probationary Member: Description: All new members are on a 30 day probationary period. Upon
completion of the probationary period, you will have your rank moved to member.
Rank 1 Honorary Member: Description: Honorary Members are Allies from other guilds and should be shown the utmost respect.
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DQ Raid Warded
Chest-Level 12
There
are two items that will drop in the Warded Chest. These items are
Class specific in most cases. The red highlighted classes indicate
the people who are entitled to roll on a item. If there is none of
that particular class in the party, then everyone rolls. If the
individuals who are entitled to roll on a item decide they do not want
to roll on the item and there are no more of that particular class, then
everyone rolls. You may choose to pass your winning roll over to
another character in the party, but you must say so before the Ward is
given to you. Once you get the Ward you cannot give it to anyone
else. If you win a item, then you cannot roll on the second
item.
If you have any questions or concerns
in regards to how the loot is distributed, we ask that it be brought up
BEFORE we start the raid. Once we start the raid, there will be no
discussion or complaints about the loot rolling.
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Bracers
of the Demon's Consort - Demonic Curse, Demonic Shield, Demonic
Retribution, Demon Consort Hidden Effect* Everyone
Rolls |
Bramble-Casters
- Gloves, Greater Spearblock (dr 10/slashing or bludgeon), ThornGuard
(1d8 damage to attackers) Everyone Rolls |
Chaosblade
- +5 Khopesh, Anarchic, True Chaos, Lesser Vampirism (drains 1 hp of
target's life force whenever it does damage) Fighters/Paladins/Barbarians Must Be Chaotic
w/Kopesh Proficiency |
Cloak
of the Zephyr - cloak, Blurry (20% perma blur), invisibility 1/day Everyone
Rolls |
Dustless
Boots - Striding 20%, Move Silently +15, Hide +11 Rogue/Ranger |
Greenblade
- +5 kukri, Force Burst (1d6 force on every hit, 1d10 on criticals),
Greater Arcane Lore Anyone with Kukri
Proficiency |
Demon
Scale Armor - +5 scale mail (light armor), Proof Against Poison,
Improved Lightning Resistance Anyone with
Light Armor Prof. |
Lion-Headed
Belt Buckle - +4 Strength, +4 Con, Immune to Fear, Roar (Causing
melee attackers to resist or be Shaken) Fighters/Paladins/Barbarians |
Marilith
Chain - +5 chainmail, DR5/Lawful or Good, Taint of Evil*, Seeker +6,
Shatter +6 Anyone w/Medium Armor Prof |
Pouch
of Jerky - trinket, Greater False Life, heal +11, Eat Jerky 3/day
(removes poison and disease, regenerate health?) Everyone
Rolls |
Sandstorm
Goggles - Blindness Ward, True Seeing Everyone
Rolls |
Seal
of Earth - Ring, Natural AC +3, Acid Resistance, Stoneskin (level 12
caster, 3/day, self only) Everyone Rolls |
Shining
Crest of St. Markus - Helmet, Deathblock, Improved Devotion VI,
Lesser Healing Lore Clerics/Paladins |
Staff
of Arcane Power - +2 Quarterstaff, Good Luck +2, Arcane Power Spell
Selection* (25 charges, 1 recharge per day)(Wizard, Sorcerer and Bard
only, DC 26) Wizard/Sorcerer/Bard-Class
Restricted Item |
Storm
- +4 Heavy Crossbow (1d12), Keen, Thundering, Shocking Burst, extra +4
to hit Anyone w/Heavy Crossbow Proficiency |
Torc
of Prince Raiyum-de II - necklace, Greater Spell Penetration VI,
Wizardy III, Transform Kinetic Energy* Any
Caster |
+2 stat tome (any type) Click
here to see how we roll on Tomes. |
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