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Demon Queen Loot Rolls
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DQ Raid Warded Chest-Level 12


There are two items that will drop in the Warded Chest.  These items are Class specific in most cases.  The red highlighted classes indicate the people who are entitled to roll on a item.  If there is none of that particular class in the party, then everyone rolls.  If the individuals who are entitled to roll on a item decide they do not want to roll on the item and there are no more of that particular class, then everyone rolls.  You may choose to pass your winning roll over to another character in the party, but you must say so before the Ward is given to you.  Once you get the Ward you cannot give it to anyone else.  If you win a item, then you cannot roll on the second item.  

If you have any questions or concerns in regards to how the loot is distributed, we ask that it be brought up BEFORE we start the raid.  Once we start the raid, there will be no discussion or complaints about the loot rolling.

 

Bracers of the Demon's Consort - Demonic Curse, Demonic Shield, Demonic Retribution, Demon Consort Hidden Effect*
Everyone Rolls
Bramble-Casters - Gloves, Greater Spearblock (dr 10/slashing or bludgeon), ThornGuard (1d8 damage to attackers)
Everyone Rolls
Chaosblade - +5 Khopesh, Anarchic, True Chaos, Lesser Vampirism (drains 1 hp of target's life force whenever it does damage)
Fighters/Paladins/Barbarians
Must Be Chaotic w/Kopesh  Proficiency
Cloak of the Zephyr - cloak, Blurry (20% perma blur), invisibility 1/day
Everyone Rolls
Dustless Boots - Striding 20%, Move Silently +15, Hide +11
Rogue/Ranger
Greenblade - +5 kukri, Force Burst (1d6 force on every hit, 1d10 on criticals), Greater Arcane Lore
Anyone with Kukri Proficiency
Demon Scale Armor - +5 scale mail (light armor), Proof Against Poison, Improved Lightning Resistance
Anyone with Light Armor Prof.
Lion-Headed Belt Buckle - +4 Strength, +4 Con, Immune to Fear, Roar (Causing melee attackers to resist or be Shaken)
Fighters/Paladins/Barbarians
Marilith Chain - +5 chainmail, DR5/Lawful or Good, Taint of Evil*, Seeker +6, Shatter +6
Anyone w/Medium Armor Prof
Pouch of Jerky - trinket, Greater False Life, heal +11, Eat Jerky 3/day (removes poison and disease, regenerate health?)
Everyone Rolls
Sandstorm Goggles - Blindness Ward, True Seeing
Everyone Rolls
Seal of Earth - Ring, Natural AC +3, Acid Resistance, Stoneskin (level 12 caster, 3/day, self only)
Everyone Rolls
Shining Crest of St. Markus - Helmet, Deathblock, Improved Devotion VI, Lesser Healing Lore
Clerics/Paladins
Staff of Arcane Power - +2 Quarterstaff, Good Luck +2, Arcane Power Spell Selection* (25 charges, 1 recharge per day)(Wizard, Sorcerer and Bard only, DC 26)
Wizard/Sorcerer/Bard-Class Restricted Item
Storm - +4 Heavy Crossbow (1d12), Keen, Thundering, Shocking Burst, extra +4 to hit
Anyone w/Heavy Crossbow Proficiency
Torc of Prince Raiyum-de II - necklace, Greater Spell Penetration VI, Wizardy III, Transform Kinetic Energy*
Any Caster 
+2 stat tome (any type)
Click here to see how we roll on Tomes.